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Rimworld Run And Gun


RimWorld Run and Gun Mod: How to Shoot While Moving




RimWorld is a sci-fi colony simulator game that allows you to customize your own story with a variety of mods. One of the most popular mods is the Run and Gun Mod, which adds a mode that lets your colonists and enemies shoot while moving. This can make combat more dynamic, chaotic, and fun, but also more challenging and risky. In this article, we will explain what the Run and Gun Mod does, how to use it, and what settings you can tweak to suit your playstyle.


What is the Run and Gun Mod?




The Run and Gun Mod is a mod created by roolo that enables drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty. These penalties can be modified in the mod settings of this mod. The mod also adds a button on the bottom right corner of the screen that allows you to toggle the Run and Gun mode on or off for each pawn. You can also assign hotkeys for this function in the game options.


Download: https://t.co/tXZj0xxUL7


The mod is compatible with existing saves and works well with other mods, such as Giddy-up! Battle mounts, which allows pawns to shoot while riding animals. The mod also supports RimWorld versions 1.1, 1.2, 1.3, and 1.4.


How to Use the Run and Gun Mod?




To use the Run and Gun Mod, you need to download it from either [Steam Workshop] or [GitHub] and install it in your RimWorld game folder. You also need to have [HugsLib Library]( installed as a required dependency. After that, you can enable the mod in the mod manager menu and adjust the mod settings to your liking.


Once you have the mod installed and enabled, you can use it in your game by following these steps:



  • Draft a colonist who has a ranged weapon in their hands.



  • Click on the Run and Gun button on the bottom right corner of the screen or press the assigned hotkey to activate the mode.



  • Order your colonist to move to a destination or attack an enemy while moving.



  • Watch your colonist shoot while moving with reduced accuracy and speed.



  • Click on the Run and Gun button again or press the hotkey to deactivate the mode when you want your colonist to stop shooting while moving.




Note that firing manually will cause your colonist to stop moving, so you need to enable fire at will for them to shoot automatically. Also note that some weapons are forbidden for Run and Gun by default, such as sniper rifles, rocket launchers, mortars, etc. You can change this in the mod settings if you want.


What Settings Can You Tweak for the Run and Gun Mod?




The Run and Gun Mod has a lot of settings that you can tweak to customize your experience. You can access these settings by clicking on the Options button on the main menu, then clicking on Mod Settings, then selecting RunAndGun from the list of mods. Here are some of the settings you can change:



  • Movement penalty: This setting determines how much slower your pawns move when they are shooting while running. You can set it as a percentage from 0% (no penalty) to 100% (cannot move). The default value is 50%.



  • Accuracy penalty: This setting determines how much less accurate your pawns are when they are shooting while running. You can set it as a percentage from 0% (no penalty) to 100% (cannot hit anything). The default value is 50%.



  • Heavy weapons: This setting determines which weapons are considered heavy and get a higher movement penalty when used for Run and Gun. You can add or remove weapons from this list as you wish. The default list includes sniper rifles, rocket launchers, mortars, etc.



  • Forbidden weapons: This setting determines which weapons are forbidden for Run and Gun and cannot be used at all. You can add or remove weapons from this list as you wish. The default list includes sniper rifles, rocket launchers, mortars, etc.



  • Run and Gun for enemies: This setting determines whether enemy pawns can also use Run and Gun or not. You can enable or disable this option as you wish. The default value is true (enabled).



  • Run and Gun while fleeing: This setting determines whether pawns can also use Run and Gun while fleeing or not. You can enable or disable this option as you wish. The default value is true (enabled).



  • Chance to run and gun while fleeing: This setting determines the chance that a fleeing pawn will use Run and Gun or not. You can set it as a percentage from 0% (never) to 100% (always). The default value is 50%.




You can also reset the settings to their default values by clicking on the Reset button at the bottom of the mod settings menu.


Conclusion




The Run and Gun Mod is a fun and exciting mod that adds a new dimension to combat in RimWorld. It allows your colonists and enemies to shoot while moving, making battles more dynamic, chaotic, and fun, but also more challenging and risky. You can customize the mod to your liking by tweaking the settings to suit your playstyle. If you are looking for a mod that adds more action and variety to your RimWorld game, you should definitely give the Run and Gun Mod a try.


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