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What You Need to Know About FaceGen Modeler V353 FaceGen Customizer V131 Hair Models 353: The Ultimate Software Bundle for 3D Face Generation


FaceGen Modeler V353 FaceGen Customizer V131 Hair Models 353: A Comprehensive Review




If you are looking for a software tool that can help you create realistic human faces in 3D environment, you may have heard of FaceGen Modeler. This is a stand-alone parametric face modeling software for Windows that allows you to create realistic faces from photographs or at random, edit them in over 150 ways, and export them to most 3D file formats. You can also choose between different mesh structures and UV layouts, and make your faces instantly animatable with blendshapes, endomorphs, or morph targets.




FaceGen Modeler V353 FaceGen Customizer V131 Hair Models 353



But what if you want to use your own head mesh and UV layout with FaceGen? Or what if you want to add some accessories such as hairstyles and glasses to your faces? That's where FaceGen Customizer comes in. This is a separate software module that works with FaceGen Modeler and lets you use your own head mesh and UV layout with FaceGen. You can also automatically re-target all your faces to your mesh, and add accessory models such as hairstyles and glasses, and automatically fit them to every face.


And what if you want to have more variety and options for hair models? That's where Hair Models 353 comes in. This is a collection of over 50 different hair models for male and female faces that you can use with FaceGen Modeler and Customizer. You can customize the hair color, length, style, and texture, and export the hair models along with the faces.


In this article, we will review the features, benefits, requirements, specifications, pros, cons, and tips of using FaceGen Modeler V353 FaceGen Customizer V131 Hair Models 353, a software bundle that combines all these three products into one package. We will also answer some frequently asked questions about this software bundle. By the end of this article, you will have a clear idea of whether this software bundle is suitable for your needs or not.


How to use FaceGen Modeler V353




FaceGen Modeler V353 is the latest version of FaceGen Modeler that was released in June 2023. It has some improvements and bug fixes over the previous versions. Here are the steps on how to use FaceGen Modeler V353:


How to create realistic faces from photographs or at random




To create a realistic face from a photograph, you need to have a front-facing photo of a person with a neutral expression and good lighting. You can also use a side photo for better accuracy. Then, you need to follow these steps:



  • Launch FaceGen Modeler V353 and click on Create New.



  • Select PhotoFit from the menu.



  • Browse and select the front photo of the person you want to model.



  • Adjust the markers on the photo to match the eyes, nose, mouth, chin, ears, and hairline of the person.



  • If you have a side photo, click on Add Side Photo and repeat the same process.



  • Click on Create and wait for FaceGen Modeler to generate a 3D face model based on the photo(s).



  • You can then edit the face model as you wish using the sliders and buttons on the right panel.



To create a realistic face at random, you need to follow these steps:



  • Launch FaceGen Modeler V353 and click on Create New.



  • Select Random from the menu.



  • Select the gender, age range, ethnicity, and caricature level of the face you want to generate.



  • Click on Create and wait for FaceGen Modeler to generate a random 3D face model based on your preferences.



  • You can then edit the face model as you wish using the sliders and buttons on the right panel.



How to edit faces in over 150 ways, including race, age, gender, and caricature




To edit a face model in FaceGen Modeler V353, you can use the sliders and buttons on the right panel. There are four main categories of editing options: Shape, Texture, Expression, and Pose. Here are some examples of what you can do with each category:



  • Shape: You can change the shape of the face model in over 150 ways, including race, age, gender, caricature, asymmetry, weight, eye size, nose shape, mouth shape, chin shape, ear shape, forehead shape, cheek shape, jaw shape, and more. You can also use the Randomize button to generate a new face shape based on the current settings.



  • Texture: You can change the texture of the face model, including skin color, skin tone, skin detail, skin oiliness, skin pores, skin blemishes, skin freckles, eye color, iris detail, eyebrow color, eyebrow thickness, eyelash color, eyelash thickness, hair color, hair style, hair length, hair texture, beard color, beard style, beard length, mustache color, mustache style, mustache length, and more. You can also use the Randomize button to generate a new face texture based on the current settings.



  • Expression: You can change the expression of the face model, including smile, frown, surprise, anger, sadness, fear, disgust, pain, boredom, flirtation, wink, blink, squint, raise eyebrows, lower eyebrows, close eyes, open eyes wide, look left, look right, look up, look down, and more. You can also use the Randomize button to generate a new face expression based on the current settings.



  • Pose: You can change the pose of the face model, including head tilt left, head tilt right, head tilt up, head tilt down, head turn left, head turn right, head roll left, head roll right. You can also use the Randomize button to generate a new face pose based on the current settings.



How to choose between different mesh structures and UV layouts




To choose between different mesh structures and UV layouts for your face model in FaceGen Modeler V353, you need to click on the Mesh button on the top menu. There you can see the following options:



  • Mesh Type: You can choose between four different mesh types for your face model: FaceGen, which is the default mesh type with 3300 polygons and 1650 vertices; Zygote, which is a high-resolution mesh type with 15000 polygons and 7500 vertices; Daz3D, which is a low-resolution mesh type with 1000 polygons and 500 vertices; and Custom, which allows you to use your own mesh type if you have FaceGen Customizer installed.



  • UV Layout: You can choose between four different UV layouts for your face model: FaceGen, which is the default UV layout that matches the FaceGen mesh type; Zygote, which is a high-resolution UV layout that matches the Zygote mesh type; Daz3D, which is a low-resolution UV layout that matches the Daz3D mesh type; and Custom, which allows you to use your own UV layout if you have FaceGen Customizer installed.



  • Morph Targets: You can choose whether to export your face model with morph targets or not. Morph targets are sets of vertex positions that define different facial expressions or shapes. They can be used to animate your face model in 3D applications or game engines. You can choose between three options: No Morph Targets, which exports your face model without any morph targets; All Morph Targets, which exports your face model with all available morph targets; and Select Morph Targets, which allows you to select which morph targets you want to export.



How to export faces to most 3D file formats, complete with animation morphs




To export a face model to most 3D file formats, complete with animation morphs, you need to click on the Export button on the top menu. There you can see the following options:



  • File Format: You can choose between several 3D file formats for your face model, including OBJ, FBX, DAE, LWO, XSI, VRML, and more. You can also choose to export your face model as a FaceGen Project File (FG), which preserves all the settings and parameters of your face model and can be re-opened in FaceGen Modeler.



  • Texture Format: You can choose between several texture file formats for your face model, including BMP, JPG, PNG, TGA, and more. You can also choose to export your face model without any textures.



  • Texture Size: You can choose the size of the texture files for your face model, ranging from 128x128 pixels to 4096x4096 pixels. The larger the texture size, the higher the quality, but also the larger the file size.



  • Morph Targets: You can choose whether to export your face model with morph targets or not. Morph targets are sets of vertex positions that define different facial expressions or shapes. They can be used to animate your face model in 3D applications or game engines. You can choose between three options: No Morph Targets, which exports your face model without any morph targets; All Morph Targets, which exports your face model with all available morph targets; and Select Morph Targets, which allows you to select which morph targets you want to export.



  • Scale: You can choose the scale of your face model, ranging from 0.01 to 100. The scale determines the size of your face model in relation to other objects in the 3D environment. The default scale is 1, which means that one unit in FaceGen Modeler corresponds to one meter in the real world.



  • Orientation: You can choose the orientation of your face model, which affects how it is rotated and aligned in the 3D environment. You can choose between four options: Z Up, which means that the Z axis points up; Z Down, which means that the Z axis points down; Y Up, which means that the Y axis points up; and Y Down, which means that the Y axis points down.



  • Browse and Save: You can browse and select the destination folder and file name for your exported face model. You can also preview your exported face model before saving it.



How to use FaceGen Customizer V131




FaceGen Customizer V131 is the latest version of FaceGen Customizer that was released in June 2023. It has some improvements and bug fixes over the previous versions. Here are the steps on how to use FaceGen Customizer V131:


How to use your own head mesh and UV layout with FaceGen




To use your own head mesh and UV layout with FaceGen, you need to have a head mesh and a UV layout that are compatible with FaceGen. The head mesh should have at least 500 vertices and should be symmetrical along the X axis. The UV layout should cover the entire texture space and should not have any overlaps or seams. Then, you need to follow these steps:



  • Launch FaceGen Customizer V131 and click on Create New Customizer File.



  • Browse and select your head mesh file in one of the supported 3D file formats, such as OBJ, FBX, DAE, LWO, XSI, or VRML.



  • Browse and select your UV layout file in one of the supported texture file formats, such as BMP, JPG, PNG, or TGA.



  • Select whether you want to create a customizer file for male faces, female faces, or both.



  • Select whether you want to include morph targets or not. Morph targets are sets of vertex positions that define different facial expressions or shapes. They can be used to animate your face model in 3D applications or game engines.



  • Select whether you want to include accessory models or not. Accessory models are additional models that can be attached to the head mesh, such as hairstyles, glasses, hats, earrings, and more. You can also create your own accessory models using FaceGen Modeler.



  • Click on Create and wait for FaceGen Customizer to generate a customizer file based on your head mesh and UV layout. This file will have the extension .FGC and will be saved in the same folder as your head mesh file.



  • You can then use this customizer file with FaceGen Modeler to create and edit faces using your own head mesh and UV layout.



How to automatically re-target all your faces to your mesh




To automatically re-target all your faces to your mesh, you need to have a customizer file that matches your head mesh and UV layout. Then, you need to follow these steps:



  • Launch FaceGen Modeler V353 and click on Open.



  • Browse and select a face model file that you want to re-target to your mesh. This file can be in any of the supported 3D file formats, such as OBJ, FBX, DAE, LWO, XSI, VRML, or FG.



  • Click on Mesh on the top menu and select Custom from the Mesh Type option.



  • Browse and select your customizer file that matches your head mesh and UV layout. This file will have the extension .FGC.



  • Click on OK and wait for FaceGen Modeler to automatically re-target your face model to your mesh. You will see the face model change shape and texture to fit your mesh.



  • You can then edit the re-targeted face model as you wish using the sliders and buttons on the right panel.



How to add accessory models such as hairstyles and glasses




To add accessory models such as hairstyles and glasses to your face model, you need to have some accessory models that are compatible with FaceGen. You can use the accessory models that come with FaceGen Modeler or Hair Models 353, or you can create your own accessory models using FaceGen Modeler. Then, you need to follow these steps:



  • Launch FaceGen Modeler V353 and open a face model file that you want to add accessories to.



  • Click on Add Accessory on the top menu.



  • Browse and select an accessory model file that you want to add. This file can be in any of the supported 3D file formats, such as OBJ, FBX, DAE, LWO, XSI, VRML, or FG.



  • Click on OK and wait for FaceGen Modeler to automatically fit the accessory model to your face model. You will see the accessory model appear on your face model.



  • You can then edit the accessory model as you wish using the sliders and buttons on the right panel. You can change the position, rotation, scale, color, texture, and opacity of the accessory model. You can also remove the accessory model by clicking on Delete Accessory.



  • You can add up to four accessory models to your face model at a time.



How to automatically fit them to every face




To automatically fit accessory models to every face that you create or edit in FaceGen Modeler V353, you need to follow these steps:



  • Add accessory models to a face model that you want to use as a template.



  • Edit the accessory models as you wish using the sliders and buttons on the right panel.



  • Click on Add Accessory on the top menu and select Create Accessory Set File.



  • Browse and select a destination folder and file name for your accessory set file. This file will have the extension .FGA.



  • Click on Create and wait for FaceGen Modeler to generate an accessory set file based on your accessory models. This file will contain information about the position, rotation, scale, color, texture, and opacity of each accessory model.



  • You can then use this accessory set file with FaceGen Modeler to automatically fit accessory models to every face that you create or edit. To do this, click on Add Accessory on the top menu and select Select Accessory Set File. Browse and select your accessory set file that matches your accessory models. Click on OKAdd Accessory on the top menu and selecting Disable Accessory Set File.



How to use Hair Models 353




Hair Models 353 is a collection of over 50 different hair models for male and female faces that you can use with FaceGen Modeler and Customizer. These hair models are realistic, high-quality, and customizable. Here are the steps on how to use Hair Models 353:


How to access and apply over 50 different hair models for male and female faces




To access and apply over 50 different hair models for male and female faces, you need to have Hair Models 353 installed on your computer. Then, you need to follow these steps:



  • Launch FaceGen Modeler V353 and open a face model file that you want to add hair to.



  • Click on Add Accessory on the top menu and select Hair Models 353.



  • Browse and select a hair model file that you want to add. These files will have the extension .FGH and will be located in the Hair Models 353 folder.



  • Click on OK and wait for FaceGen Modeler to automatically fit the hair model to your face model. You will see the hair model appear on your face model.



  • You can then edit the hair model as you wish using the sliders and buttons on the right panel.



How to customize hair color, length, style, and texture




To customize hair color, length, style, and texture, you need to have a hair model applied to your face model. Then, you need to follow these steps:



  • Select the hair model by clicking on it or by using the Select Accessory button on the top menu.



  • Use the sliders and buttons on the right panel to adjust the hair color, length, style, and texture. You can change the hue, saturation, brightness, contrast, redness, greenness, blueness, alpha, shine, roughness, curliness, frizziness, thickness, density, and direction of the hair. You can also use the Randomize button to generate a new hair appearance based on the current settings.



  • You can also use the Edit Texture button to open the texture file of the hair model in your default image editor. There you can modify the texture file as you wish and save it. The changes will be reflected in FaceGen Modeler.



How to export hair models along with faces




To export hair models along with faces, you need to have a hair model applied to your face model. Then, you need to follow these steps:



  • Select the face model by clicking on it or by using the Select Face button on the top menu.



  • Click on Export on the top menu and choose your preferred file format and settings for your face model.



  • Select the option Include Accessories to export your face model along with all the accessory models attached to it, including the hair model.



  • Browse and select a destination folder and file name for your exported face model.



  • Click on Browse and Save and wait for FaceGen Modeler to export your face model along with all the accessory models.



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